Past Lectures

2020-21

Mon 3.5.2021
Art of Learning by Doing – The Great Game Jam Panel

Samuli Jääskeläinen, Software Engineer (Varjo); Christina Lassheikki, MA in Art education, MA Student in Game Design & Production (Aalto University); Sun Park,Captain &Creative Director(Turtle Cream);Rhys Jones, PhD candidate (The Hong Kong Polytechnic University)& Co-organiser(Hong Kong Global Game Jam);Kacper Domański, Programmer/Designer(The Astronauts) & Game Jam Organizer(Slavic Game Jam) ;Anna Lapinsh, Game Designer (Rovio) ;Jyri Kuokka, Game Designer (Rovio)

Mon 19.4.2021
Next Generation of Interactive Streaming

Christopher Hamilton, Director of Developer Relations at Genvid Technologies (Genvid Technologies Inc.); Robin Squire, CEO (Black Block)

Mon 29.3.2021
Fostering Playful Experiences with Wearables

Oğuz ‘Oz’ Buruk, Marie Curie Fellow (Gamification Group, Tampere University)

Mon 15.2.2021
Building Sustainable Gaming Cultures

Mikko Meriläinen, Postdoctoral researcher (Tampere University)

Mon 25.1.2021
Founding a Game Company (in Finland), Again! (panel)

Karoliina Korppoo, CEO and Creative Director (10th Muse), Samuli Syvähuoko, Founding Partner(Sisu Game Ventures),Stella Wang, CEO(Dazzle Rocks),Teemu Haila, CPO(Metaplay), Sulka Haro,Co-founder & Design Director(Mainframe)

Mon 7.12.2020
Exergaming (panel)
Anna Lisa Martin-Niedecken, CEO & Co-Founder & Senior Researcher (Sphery & Zurich University); Raine Kajastila, CEO (Valo Motion); Perttu Hämäläinen, Assistant professor (Aalto University & Valo Motion); Stephan Niedecken, CFO & Co-Founder (Sphery)

Mon 23.11.2020
Publishing Games in China
Mikael Leinonen, CEO & Co-founder (MyGamez)

Mon 26.10.2020
Psychology of Sound Design
Rob Carr, Senior Sound Designer (Redhill Games)

Mon 28.9.2020
Subscription Services for Games
Heikki Repo, Creative Director (Cornfox & Brothers)

2019-20

Mon 21.10.2019
Self-Determination Theory and Games – Elisa Mekler, Assistant Professor (Aalto University)

Sat 16.11.2019
What is an environment artist? – Miro Vesterinen (Remedy Entertainment)

Mon 9.12.2019
Making of Noita – The Pixel-Based Physics Roguelite – Petri Purho, Olli Harjola & Arvi Teikari (Nolla Games)

Mon 27.1. 2020
Leading (Finnish) Game Companies – Tero Virtala, CEO (Remedy Entertainment), Mariina Hallikainen, CEO (Colossal Order), Jami Laes, CEO & Co-Founder (Futureplay Games)

Mon 17.2.2020
Games for Nature Conservation – VIlle Kankainen, Game Designer & PhD Student (Tampere University), Nina V. Nygren, Postdoctoral Researcher (Tampere University)

Mon 9.3.2020
Reflections on Narrative Design – Brooke Maggs, Senior Narrative Designer (Remedy Entertainment)

2018-19

Mon 17.9.2018
Game Design – A Year in Review: Triple A, VR Games, Indie Games, Board Games and Serious Games – Samuli Jääskeläinen (Varjo), Panu Saarenoja (Pelaaja), Sonja Ängeslevä (Zynga), Jouni Jussila (Playmore Games), Reidar Wasenius (Serious Gaming Cluster Finland)

Mon 8.10.2018
An Introduction to Blockchain Gaming – Jon Jordan (Accidental Gizmo)

Mon 12.11.2018
Idle Games Deep Dive – Tatu Laine (Futureplay)

Mon 10.12.2018
Gameplay Programming Challenges – Anna Kipnis

11th February 2019
Games for Quantum Computers – James Wootton, Researcher (IBM)

11th March 2019
Check your Assumptions – Making the Most of User Experience Research – Inger Ekman, UX Research Manager (DICE/Electronic Arts)

1st April 2019
Playing with Grief: What Participatory Game Design Can Do for Mourners – Sabine Harrer, Maker & Researcher (Copenhagen Game Collective/University of Tampere)

6th May 2019
Why Godot Right Now? – Ariel Manzur, Co-founder (Godot Engine)

10th May 2019
Playing a Role in Game Development (panel) – Star Jammers of GN! Jam 2019

This lecture was not streamed.

2017-18

The Great Finnish Live Ops Panel – Emmi Kuusikko, Lauri Ahlgren and Heini Kaihu
I WANT 2 MAKE MUSIC 4 UR GAME – Elie Abraham
Algorithms that Play and Design Games – Julian Togelius
Looking Bright – the Current Landscape of Accessibility for Gamers with Disabilities – Ian Hamilton & Licia Prehn
Esports Growth via Live Streaming – T.L. Taylor
Game Design – A Year in Review – Jaakko Kemppainen
Developing Games for Chat Applications – Elina Arponen
Making Hardware Indie Games – Robin Baumgarten
Why do Influencers Matter for Your Game, and How to Work with Them – Veera Rouvinen
Leveraging Game Culturalization towards Bridging the Gap between West and East – Kate Edwards

2016-17

Max Sjöblom –  What is eSports, why do people watch it and why should you care?
Teemu Vilen – From Culture to Productivity
Mikko Toivanen – Free 2 Play Game Architecture
Rami Ismail – Livestreaming, Community Building, and Performative Development – A Retrospective
Jaakko Kemppainen – Designing the rabbit hole to the Virtual Wonderland
Jim Jiang What it takes to get a job in the industry – My professional journey
Perttu Hämäläinen, Jaakko Lehtinen, Markus Montola – Reseach and Games Industry Panel
Anton Oparin –  Crucial aspects of Art production During Development and Live-Ops stages

2015-16

Hunter Grant – Starting Early – Professional Mindset and Student Work
Jaakko Kemppainen – Lost in a Box – Virtual Reality and Puzzle Design
Karoliina Korppoo – Small Teams and Big Plans
Joonas Laakso – The journey to No’Mans Land
Stuart MacDonald – Creating Art with The Product In Mind
Robin Hunicke – Games, Players and Emotions
Antti Tiihonen – Full Spectrum Indie
Graham McAllister – Visualizing the Player experience – behind the metrics
Mikko Rauhalahti & Petri Ikonen – Two Perspectives on Game Development

2014-15

Leigh Alexander – Gender, Games and Indie Rock
Paul Weir – “Being There” – The Importance of Game Audio
Petri Purho – Creativity and the Game Design Process
Davey Wreden – Playing Stories
Ste Curran – Games as Creative Toy Boxes
Samuli Jääskeläinen – Reality Check – Tackling Virtual Reality in Games
Henrike Lode – Starting from Scratch – A Guideline for Game Developers
Alessandro Canossa – “In your face!”- Player Personalities and Behaviors

2013-14

Matt Costello – Creating Gameworlds: The Art of Gameplay, Interaction and Story
Christoph Thur, Aleksi Hyvönen & Perttu Hämäläinen – New Interfaces
Gorm Lai – Game Jams and Hobbyists
Johannes Vuorinen, Jetro Lauha & Tero Virtala – What Is This Indie Anyhow?
Aki Järvinen, Markus Montola & Frans Mäyrä – Role of Research
Collin Foss, Alpo Oksaharju & Touko Tahkokallio – Evolution of Monetization
Gonzalo Frasca – Beyond the school utopia: rethinking the educational videogame genre
Auriea Harvey & Michaël Samyn – Exploring stories in realtime art
Stuart Nolan – Physical Deception, Wobbly Interfaces and Mind Reading Birds