Miro Vesterinen: Bridging Cinema & Game Environments

Miro Vesterinen, Head of Environment Art, Remedy Entertainment

Miro Vesterinen has over a decade of experience in the games industry and is the Head of Environment Art at Remedy Entertainment. He has worked on games such as Alan Wake 2 and Control, and alongside his studio work, Miro mentors emerging artists and shares insights on environment art workflows at industry events and conferences.

This presentation explores how live-action film and video game worlds can come together. We’ll share the story of Remedy’s work at this intersection, showing examples of past projects where physical places and digital spaces were combined. Along the way, we’ll open up the process behind the scenes and highlight what we’ve learned about building worlds that connect film and play.