Returning for its third edition in 2026, the GN! Exhibition will feature works from the GN! Game Jam #17. The exhibition runs from April 10–29, 2026, at Kumma Gallery in Helsinki, Finland. All showcased games are selected by an international panel of industry professionals.
Meet the judges!

Anu Tukeva 
Charlene Putney 
Chride Lassheikki 
Jasmin Dahncke 
Patrick Geuder 
Samuli Jääskeläinen 
Shailesh Prabhu 
Sun Park 
Tatu Laine 
Annakaisa Kultima 
Solip Park

Anu Tukeva, Senior Development Manager, Housemarque (Finland)
Anu Tukeva is a Senior Development Manager at Housemarque, the oldest video game studio in Finland, that celebrated its 30th anniversary summer 2025. Housemarque became part of PlayStation Studios in 2021. With a background in musicology and game music research, Anu has 20+ years of HR experience in tech and gaming. She joined Housemarque 12 years ago: first as an HR Director, and since 2024, she’s been tackling org puzzles and leveling up teams and operations in internal studio development. She thrives on working with creative, passionate people in the gaming industry and is eager to learn something new every day. In her free time, Anu enjoys playing keyboards in a band, watching movies, exploring art exhibitions and live gigs, and diving into the world of tabletop role-playing games; in current campaign channeling her inner Viking as a barbarian berserker. And when it comes to video games, nothing beats Zelda!

Charlene Putney, Co-founder, Neon Aurelius (Denmark)
Charlene Putney is an award-winning writer and teacher. After working at Google and Facebook in management positions, she’s been writing for video games since 2013, including writing for Divinity: Original Sin 2, Baldur’s Gate 3, NUTS, and Saltsea Chronicles. She has taught writing for games at Trinity College, DIT, ITU Copenhagen, KADK Copenhagen, and many conferences and events (including teaching quantum scientists at CERN about interactive fiction!). Together with her partner Martin Pichlmair, she’s setting up a brand new games studio at neonaurelius.com, making a weird new deckbuilder called Sparrow Warfare (wishlist on Steam today!).

Chride Lassheikki, Senior Game & Narrative Designer, Nitro Games (Finland)
Chride Lassheikki is the Senior Game & Narrative Designer on Nitro’s Business Development team. They graduated from Aalto in 2022, and jokingly call themself a professional game industry idea guy since their work focuses on the conception and pre-production phases of projects. You might know them from their game jam organizing as part of the Pride Game Jam HKI team, and they also volunteer in the IGDA Game Writing SIG.

Jasmin Verollet-Dahncke, Freelance UX, Game Design & Gamification Consultant (Finland/Germany)
Driven by a strong passion for user experience and accessibility, Jasmin has spent over a decade in the games industry, working on everything from mobile titles to PC MMOs. Today, she supports studios as a freelance UX and game design consultant, helping teams create engaging and accessible experiences for players everywhere.

Patrick Geuder, Director of Business Development, Mojang Studios (Sweden)
Patrick Geuder is the Director of Business Development at Mojang, the studio behind Minecraft. With 17 years in the game industry, his role has spanned many areas, including leading the Mojang incubation team and sourcing partners for external game development projects, both physical and digital. Before joining Mojang, Patrick worked with several indie studios as well as DICE. He thrives on building connections and fostering new opportunities in the gaming industry. In his free time, Patrick enjoys exploring innovative game experiences, following industry trends, and immersing himself in both digital and tabletop games.

Samuli Jääskeläinen, Senior Software Engineer, Varjo (Finland)
Samuli Jääskeläinen has been involved with VR since its modern revival in 2013. Currently he is pushing the boundaries of mixed reality at Varjo. When he is not wearing goggles from the future you can find him participating to game jams around the globe.

Shailesh Prabhu, Founder, Monsoon Bit (Sweden)
Shailesh is an award winning game designer working with game design and development since 2004. He has worked with small indie teams, mid sized studios and AAA productions in design, production and leadership roles. In his spare time, he loves to cook!

Sun Park, Creative Director, Turtle Cream (South Korea)
Sun Park is an indie developer based in Seoul, South Korea. He founded the independent game studio Turtle Cream in 2009. He has directed several games, including Sugar Cube: Bittersweet Factory, 6180 the Moon, and RP7. From 2016 to 2019, he led the developer crew Project.99, a group dedicated to creating experimental games every month. He is a co-organizer of the experimental game festival Out of Index and also organizes other indie events like GGJ, Seoul Indies, and more.

Tatu Laine, Design Lead, Futureplay Games (Finland)
Tatu Laine has worked on games since 2011, starting his own outsourcing studio and moved on to mobile games in 2016. Tatu has also a long history of volunteering in Finnish Game Jam and IGDA Finland associations. Currently Tatu is kicking ass, taking names and creating games at Futureplay.

Annakaisa Kultima, Aalto University (Finland)
Annakaisa Kultima is a university lecturer in interactive media at Aalto University School of Arts, Design and Architecture in Finland. She has been teaching and studying game design and development since 2006 in several universities in Finland and Sweden as well as traveled as a visiting lecturer around the world including universities in US, China, Denmark, South Korea and Japan. Her research is concentrating on game development cultures, creativity, game industry trends, as well as game jams. Kultima’s PhD dissertation “Game Design Praxiology” examined the multitude of issues of understanding ‘games as created’ including game jam cultures. Kultima is also an active member of the game ecosystem in Finland and internationally: she is working as a judge in several game competitions, running and participating in game jams (over 60 game jams so far!) as well as curating exhibitions on games. She has been leading Global Game Jam theme committee and been the regional organizer and site organizer for Global Game Jam for many years. She is also a member of the founding team of The Finnish Museum of Games as well as the co-founder and the head of non-profit organization Finnish Game Jam between 2013-2020. In 2023, she founded Kumma Gallery, an art gallery focusing on playable and playful art!

Solip Park, Aalto University (Finland)
Solip Park is a game researcher and lecturer at Aalto University School of Arts, Design, and Architecture – Department of Arts and Media. Her current research interest is focused on game development culture and immigrants/expats. Solip is the author and artist of the “Game Expats Story” comic series, a researcher at the EU-funded ORE research project, and a lecturer at the EU Erasmus Mundus game degree programme Replay. She is also a deputy member of Finnish Game Jam Ry, and a project lead of “Kor-Fin Esports Festival” hosted by the Embassy of the Republic of Korea (South) in Finland – connecting game devs in Finland and South Korea. Solip was the first South Korean to acquire Finland’s startup entrepreneur residence permit in 2018 and was one of the founding members of Nexon Computer Museum in 2013 – the first permanent museum in East Asia dedicated to the history of computers and video games, located in South Korea.
Here are some images from the previous GN! Exhibitions:







