Driven by a strong passion for User Experience and Accessibility, Jasmin Dahncke has worked for over a decade in the games industry and is looking to transform the way we work by helping studios to nourish and maintain a user centric design culture that creates experiences accessible to all.
In her talk, Jasmin will present a case study on the feature set needed to enable totally blind players to navigate and explore open-world game environments. She will take the audience on a journey from ideating for accessibility to assembling a team and delivering innovative solutions.